Chaos & Order – Digital Crafting


The core module “Digital Tools and Methods” aims to explore digital architectural sketching, 3D- and generative modelling, AI Image generation as well as digital fabrication techniques. This connection of digital design and manufacturing coined the term “Digital Crafting”.
The goal is to extend and enhance the work techniques of typical craftsmanship with the help of computation and logic, with extensions such as simulation, generative modelling, digital manufacturing and even intelligently self-developed and controlled production processes.
Throughout the term the students can gain a basic understanding of digital tools as well as material and process related experimental design methods, while exploring new concepts of design making and thinking and naturally developing new design aesthetics.
Task 1A: Curved Folds
The first task focuses on creating sculptures or models inspired by organic structures and natural growth patterns. The first step is to discover three dimensional forms through physical manipulation of flexible sheet material such as paper, plastic or veneer. While finding the form through physical model making the students additionally develop a 3D-model based on the physical model, using ´free form modeller´ Rhino 3D.
This allows the students to gain more opportunities to explore through the digital model with endless multiplication, mirroring, turning, connecting, simulating, analysing or referencing.
The task aims to show the benefits of both worlds and their interdependence, as well as providing a first and deep insight on specific modelling techniques in Rhino 3D.
Task 1B: Imagine with AI
Based on the physical model developed in task 1A the students are assigned to create a collage illustrating an adaptive, extendable architectural system.
The task focuses on deliberately integrating AI generative tools in the design process, aiming to enhance this process. This teaches the students to find a balance between human creativity and machine learning.
Task 2: The Node
Purpose of this task is the development of a connector system through a hands-on, iterative and research-driven approach.
This means exploring the possibilities and limitations of different chosen materials and integrating the gained knowledge in the following digital modelling phase and design process. In addition to designing and modelling the connector system, the students also translate these models into physical prototypes using laser cutters and 3D printing technologies.
This allows the students to gain an understanding of the interdependence of several design parameters – structural, functional, material and aesthetic.
Task 3: Liquid Structure
The last task challenges the students to develop a dynamic pavilion, roof structure, sculpture or architectural shelter in teams of two.
Inspired by new methods of connection, assembly and interaction the students create responsive, kinetic or transformable structures.
In order to present their concept and design effectively the students are assigned to visualize a single key image, while using generative modelling methods (Rhino 3D, Grasshopper) and AI tools for controlled rendering.
Chaos & Order – Digital Crafting
- Team:
- Hans Sachs
- Aram Badr
- Hashtag(s):
- #3D modeling
- #Architectural Visualization
- #Artificial Intelligence
- #Digital
- #Digital Fabrication
- #Product Design
- Module(s):
- C 1 - Digital Tools and Methods 1
































